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V-Ray 5 se met à jour pour Maya et Houdini : USD, support Hydra

Chaos Group a mis à jour les déclinaisons Maya et Houdini de son moteur de rendu V-Ray.

Dans les deux cas, une des avancées les plus notables est l’arrivée d’un début de support du format USD (Universal Scene Description).

Autre nouveauté majeure, le lancement en beta de V-Ray for Solaris pour la déclinaison Houdini : de quoi travailler nativement avec l’outil de layout et lookdev de SideFX via un V-Ray Hydra delegate.

D’autres changements sont également déployés dans cette update 1 de V-Ray 5, comme le support Maya 2022, l’arrivée du denoising Intel, des améliorations sur le rendu GPU.

●      Maya 2022 Support  Native support for Maya 2022 features, including MayaUSD.

●      V-Ray Material Library  Choose from a library of over 500 high-quality materials with 4K textures that can be used on any project.

●      Masks in the V-Ray Frame Buffer – Use any of V-Ray’s masking render elementsdirectly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app.

●      Fog Transparency Color  Perfect for underwater scenes, artists can now easily tint the transparency color of their volumetric environment fog.

●      Improved Translucent Materials – New translucency controls and built-in volumetric random walk subsurface scattering have been added to the V-Ray Material, making it easier to render realistic skin, plastic, and wax. A thin-walled refraction option has been added, as well, to help render translucency on single-sided objects like a soap bubble or a sheet of paper.

●      Improved GPU Rendering – Light Cache global illumination is now GPU-accelerated for faster rendering and consistency. Out-of-core rendering also supports all features of V-Ray GPU to help with large scenes that exceed the memory limits of a user’s GPU.

●      Intel Open Image Denoise  Excellent for interactive rendering, the addition of Intel Open Image Denoise will clean up noise fast and run on any machine.

●      Artist-Friendly Caustics – Simulate how light interacts with reflective and refractive surfaces for a new level of realism.

●      Fast Rendering of Cutouts (Maya only) – V-Ray can convert opacity-mapped cutouts of objects like tree leaves into geometry for much faster rendering.

●      Viewport Improvements – The Coat and Sheen layers of the V-Ray Material are now visible in the viewport. An initial representation of the VRayLayeredTex is visible in viewport as well.

●      V-Ray Scene Material Importer – Importing materials from .vrscene files has been vastly improved. Imported shading networks will also include more native Maya nodes, and the graph has been optimized.

●      Additive Dome Lights  Render a scene once with multiple dome light environments, then use the V-Ray Light Mixer to create custom lighting combinations.

●      Simplified Texture Baking (Houdini only)  Texture baking now supports packed geometry.

●      Phoenix Foam Shader (Houdini only) – Render whitewater effects faster with the help of the Phoenix foam shader. Perfect for effects like bubbles, splashes and foam.

La mise à jour est disponible dès à présent.

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