Chaos releases V-Ray 5 for Unreal, an update for its rendering plugin. V-Ray 5 for Unreal allows you to “import V-Ray scenes, bake lighting and render ray-traced images and animation in Unreal Engine”.
V-Ray 5 for Unreal offers “more control over light baking, augmenting production presets with the ability to completely customize the rendering settings”. It is therefore easier to fine tune and optimize your projects. Morevoer, V-Ray 5 for Unreal supports distributed rendering across multiple machines, as well as utilizing all CPUs and NVIDIA GPU hardware. Last, but not least, a direct ling to Chaos Cloud has been added.
This update also brings a redesigned Frame Buffer with post-processing controls built-in. In other words, you can now color correct your renders, combine render elements without the need of a third-party tool.
A few other new features are included:
- Coat Layer: a new coat layer is now available for the V-Ray Material. This will help improve the realism of materials such as coated metal, lacquered wood.
- Improved Pivot Points: “When you import objects into V-Ray for Unreal, their pivot points will now remain unchanged”.
- Selective Export to V-Ray Scene: this feature allows you to “select a group of objects in their UE scene and export them as a V-Ray scene file and transfer assets to other V-Ray applications”.
- Intel Open Image Denoise: if you don’t have a NVIDIA graphic card, this denoiser will be very helpful as it will use your CPU to reduce noise during interactive rendering.
- Blue Noise Sampling: this sampling technique “delivers cleaner images with the same amount of samples”. Typical use cases include scenes featuring motion blur, depth of field effects.
- Initial Out-of-Core Support: still in beta, this feature will allow you to render large scenes that exceed GPU memory.
For more information, please visite the V-Ray 5 for Unreal product page.