Autodesk a mis à disposition le Service Pack 3 de Maya 2014.
Voici la liste des bugs corrigés :
ANIMATION
MAYA-26449 deleteAttr is too slow with too many attributes
MAYA-27405 Graph Editor : Channel box selection remains after selecting an animation curve in the Graph Editor
MAYA-27960 Triggering evaluation on all geometry, even though they are not deformed
MAYA-29214 Graph Editor: Show Buffer Curves impacts performance by modifying selection
MAYA-29420 Sequencer : playback stutters when in real-time mode
API
MAYA-18756 Improve performance of MFnSingleIndexedComponent::getElements()
FOUNDATION
MAYA-26181 Fixed a start up with nvidia driver error: nvd3d9wrapx
MAYA-30003 MEL memory read error leads to crash
HIK
MAYA-28197 HIK : Custom rig source option is not working
mental ray
MAYA-25780 Interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode (Legacy Sampling Mode)
MAYA-25986 Crash while rendering with mental ray on newer architecture machines
MAYA-26432 mental ray depth buffer issue
MODELING
MAYA-21352 Deleting an Extrude node may cause Maya to crash
MAYA-21403 Modeling Toolkit may cause slower performace within Maya
MAYA-21815 Vertex Normal Method is set to Area Weighted but normals are wrongly using Unweighted method
MAYA-22483 Deleting history for creased geometry, then mirroring geometry, may cause instability in Maya
MAYA-28050 Fixed an issue where the Component and Object Buttons in the Status line are swapped
MAYA-28226 When creating CV and EP curves, the knots may not display correctly
MULTIPLE REPRESENTATION
MAYA-26178 Fixed a selection issue when duplicating a grouped scene assembly reference
MAYA-26202 Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
MAYA-26951 Group under option of Duplicate Special should work for nested assembly node duplication
RENDERING
MAYA-24950 Hypershade swatches not rendering ZIP compressed TIFFs
MAYA-28205 VP2 clamps HDR/EXR values unexpectedly when using the global option Clamp Texture Resolution
Previously, Viewport 2.0 linearized high dynamic range images when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for high dynamic range images.
MAYA-28599 HLSL textures not working in the UV Texture Editor