A l’occasion de la GDC 2018, Side Effects a mis en ligne des présentations et vidéos avec différents cas d’usages de son outil Houdini. Au menu : océan temps réel pour Call of Duty : WWII, conception de systèmes procéduraux et autres cas clients.
GDC2018 | Kenny Lammers | Procedural Game Content Workflows in Houdini, Houdini Engine, and Unity from Go Procedural on Vimeo.
GDC2018 | Mike Murdock | Procedural Tools for Building VR worlds: A case study from Marshmallow Melee from Go Procedural on Vimeo.
GDC2018 | Alex Dracott | Generating HeightField Terrain Textures in Houdini from Go Procedural on Vimeo.
GDC18 | Anastasia Opara | Creativity of Rules and Patterns: Designing Procedural Systems from Go Procedural on Vimeo.
GDC2018 | Matt Vitalone | Creating Real-Time Oceans for Call of Duty: WWII from Go Procedural on Vimeo.