Autodesk a publié le Service Pack 6 de Maya 2016. Il corrige une trentaine de bugs, en particulier sur le viewport.
Voici les notes de version :
MAYA-64846 Fixed a problem with Viewport 2.0 not respecting .overrideVisibility
MAYA-65303 Fixed rounding errors when using bakeResults command
MAYA-67314 Fixed a crash when using nParticles and DG parallel evaluation
API and Scripting
MAYA-65494 Fixed a hang when exporting to FBX with bake enabled from a script
MAYA-62771 Previously, color management in Playblast lost data precision. To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1.
MAYA-64931 Game Exporter: Fixed issue with missing text field for filename
MAYA-59680 Fixed a problem with vertex color assignment being lost after multiple bevel operations
MAYA-68310 UV Editor: not all UV shells appear when geo selected
MAYA-56601 Fixed a crash when unloading a reference to an nCloth with in-scene nConstraints
MAYA-66758 Fixed a crash when saving scene assemblies containing .assemblyEdits
MAYA-64614 Linux: Fixed a problem with the hotbox causing the viewport to refresh improperly
MAYA-32937 Fixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API
MAYA-35119 Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0.
To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
MAYA-60433 Added support for Holdout Shadows bleed color to blend with image plane
MAYA-63414 Fixed a problem with locators not displaying properly after being moved offscreen
MAYA-64031 Fixed a gamma conversion issue with BC1_UNORM_SRGB DDS textures
MAYA-64147 Fixed a problem with MSceneRender::postEffectsOverride being ignored
MAYA-64189 Fixed a problem with offscreen hold out objects causing image planes to become invisible
MAYA-64553 Fixed a crash with Viewport 2.0 when opening certain scene files
MAYA-64558 Fixed a problem with ogsRender stuck rendering the same frame repeatedly
MAYA-65047 Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly.
You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.
MAYA-65262 Fixed a crash when deleting an edge after an extrude
MAYA-65493 Fixed a crash with Viewport 2.0 when exporting certain scenes to FBX
MAYA-66775 Fixed a crash when using pymel.undo and pymel.ogsRender
MAYA-67551 Fixed a condition which could cause the window to be black while drag selecting with Viewport 2.0