Autodesk lance la version 3 de Meshmixer, outil gratuit destiné à la retouche de modèles 3D, au design et à l’impression 3D. Il est disponible sous Windows et OS X.
De nombreuses nouveautés sont au programme ; on notera en particulier le support d’objets comportant plusieurs zones internes (afin de gérer l’impression multi-matériaux), le nouvel outil Unwrap pour aplatir des patches, l’export SVG et l’amélioration de l’outil remeshing.
– new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
– Generate Complex tool to create a Complex from face groups
– Split Complex decomposes a Complex into separate solid shells
– new Export mode that automatically decomposes Complex on write
– new Align to Target tool to automatically align meshes in 3D
– new Unwrap tool flattens surface patches
– new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
– new Mesh Query tool for visualizing mesh properties
– new measurement-based scene scaling workflow in Units/Dimensions tool
– new Select Intersecting action in Select tool (double-click on other scene objects)
– new Preserve Group Borders and Project To Target options in Smooth Boundary
– Remesh can now automatically preserve sharp edges
– Make Pattern can now clip to active Target object
– Make Solid updates and new mode to automatically preserve sharp edges (slow!)
– huge Booleans stability improvements
– minor improvements to Transform, Smooth, Replace and Reduce
– export support for SMESH format
– Pivot-drag positioning shortcut can now terminate on any surface in scene
– new unlit-texture shader
– support for Autodesk Screencast
– crazy bugfixes
– tons of UI improvements to indicate disabled/unavailable menus and settings
– lots of [scripting API improvements]