Accueil » V-Ray pour 3ds Max passe en version 3.3 et fait diminuer vos temps de rendu

V-Ray pour 3ds Max passe en version 3.3 et fait diminuer vos temps de rendu

V-Ray 3.3

Chaos Group dévoile V-Ray 3.3 pour 3ds Max, mise à jour gratuite de son moteur de rendu.

Les principales avancées : des améliorations au sein de l’algorithme de rendu, avec à la clé 20 à 50% de gain en temps de rendu sur la plupart des scènes. Un nouveau variance-based adaptive sampler (VBAS) fait son apparition. Son avantage : une distribution du bruit plus uniforme, une mise en place plus rapide.

Voici l’ensemble des nouveautés en vidéo, puis la liste exhaustive des nouveautés publiée par Chaos Group :

Variance-Based Adaptive Sampling provides:

    Better sampling of dark areas and faster sampling of overbright areas
    More consistent noise detection
    Final image quality is less dependent on materials and lights settings
    Improved alpha channel sampling –?especially in scenes with depth of field and motion blur
    Works in bucket and progressive rendering modes

In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.

New Features

New Global Defaults  

    Variance-based adaptive sampler enabled by default
    Automatic sampling of lights and materials – removing the need to set subdivisions manually

Ray Traced Rounded Corners

    Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
    Advanced edge detection with support for concave and convex surfaces simultaneously
    Works with separate objects, VRayProxy objects, displaced objects, etc.

New Sky Model and Aerial Perspective

    Hosek sky model to simulate more natural looking skies
    Ground color option for VRaySun and VRaySky
    Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping

    Fast, seamless textures without UVs
    Control over edge blending and texture parameters, including randomization
    Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans

    Supports cutaways using any arbitrary mesh

Stochastic Flakes  

    Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination

    More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
    Distributed light cache for faster calculations with distributed rendering

GPU Rendering

    More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
    Proxy objects with hair and particles
    VRayFur and VRayPlane objects
    Light include/exclude lists

Progressive Sampler

    Dynamic noise threshold leads to more uniform noise distribution
    Improved sub-pixel filtering
    Improved CPU utilization

Volume Rendering

    Faster volume rendering with probabilistic sampling

Geometry

    Faster rendering of proxy objects and instances

A Lire également