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Texturer des assets de jeu vidéo avec MARI

Temps de lecture : 2 minutes

MARI - jeu vidéo

The Foundry a publié une (longue) série de vidéos sur le texturing d’assets pour le jeu vidéo à l’aide de MARI :

Texturing game assets with MARI: Introduction from The Foundry on Vimeo.

Texturing game assets with MARI: Setting up a project from The Foundry on Vimeo.

Texturing game assets with MARI: Managing color from The Foundry on Vimeo.

Texturing game assets with MARI: Using ID masks in MARI from The Foundry on Vimeo.

Texturing game assets with MARI: Baking ambient occlusion for the Unreal shader from The Foundry on Vimeo.

Texturing game assets with MARI: Using the Tiled procedural layer from The Foundry on Vimeo.

Texturing game assets with MARI: Selecting geometry and controlling visibility from The Foundry on Vimeo.

Texturing game assets with MARI: Painting and erasing basics from The Foundry on Vimeo.

Texturing game assets with MARI: Projection painting from The Foundry on Vimeo.

Texturing game assets with MARI: Using projection masking to assist painting from The Foundry on Vimeo.

Texturing game assets with MARI: Hand painting details from The Foundry on Vimeo.

Texturing game assets with MARI: Using adjustment layers and adjustment stacks from The Foundry on Vimeo.

Texturing game assets with MARI: Working with filters from The Foundry on Vimeo.

Texturing game assets with MARI: Combining procedural noise using blend modes from The Foundry on Vimeo.

Texturing game assets with MARI: Painting and viewing layer masks from The Foundry on Vimeo.

Texturing game assets with MARI: Creating a roughness map from The Foundry on Vimeo.

Texturing game assets with MARI: Caching layers in MARI channels from The Foundry on Vimeo.

Texturing game assets with MARI: Exporting texture maps from The Foundry on Vimeo.

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