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FumeFX pour 3ds Max passe en version 4.0


Sitni Sati annonce le lancement de FumeFX 4.0 pour 3ds Max, nouvelle version majeure de son plugin de simulation de fluide dédié aux effets de fumée, feu, gaz et explosions.
Au programme, un solveur jusqu’à deux fois plus rapide, un nouveau type de vorticité qui permet d’affiner les résultats, un force field Spline Follow, le support OpenVDB.

Voici la liste des avancées :

– New, faster solver.
– New vorticity type.
– Sharpening of various channels during the simulation.
– New burning model with oxygen.
– Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
– Infinite nesting of N-Sim grids.
– Email notifications.
– Spline Follow force.
– Faster application of objects and sources.
– Defector objects voxelization resolution and minimal voxelization.
– OpenVDB support.
– Effector has an option to use a 3D Texmap for input.
– Field3D and OpenVDB importer allows for channels assignment.
– PRT|PDC particle system.
– Direct picking of ParticleFlow events.
– ParticleFlow float and vector channel access.
– Motion blur rendering support.
– Black-body shader.
– Support for VRay’s deep data.
– Sharpening of fire and smoke at render time.
– Recently used caches list.
– Caches drag and drop.
– Quick path/filename versioning.
– Cache files delete.
– FumeFX.ini location can be defined with the environment variable FUMEFX_INI.
– Read-only mode so that user can’t overwrite caches by an accident.
– CPU Preview Window can have shadows as well.
– Shadows inside the 3ds max viewport.
– Preview Window exact window size.
– MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).
– Support for 64-bit Windows only.

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