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Créer des assets de jeu vidéo sous Blender

Blender

Le Blender Institute propose sur Steam une série de tutoriels vidéos sur la création d’assets de jeu vidéo sous Blender. Le tout s’appuie sur un projet concret : la création d’un chapeau pour Team Fortress 2.
Le pack de vidéos, signé Aidy Burrows, est payant. L’argent récolté sera reversé à la Blender Foundation.

Voici le sommaire complet :

Section 1 – Understanding the Interface.
Chapter 01 – First encounters 5 mins
Chapter 02 – Navigation 6 mins
Chapter 03 – Layout Customizing 8 mins
Chapter 04 – User Preference Changes 6 mins
(Autodepth, Autoperspective, Addon – Layers, VBO’s.)

Section 2 – 3D View.
Chapter 01 – Menus, Modes and Display. 5 mins
Chapter 02 – Pivot Point and 3d Manipulator 8 mins
Chapter 03 – Layers and Snapping 7 mins

Section 3 – Modeling
Chapter 01 – Mesh Data, Object Data 7 mins
Chapter 02 – Object Tools 7 mins
Chapter 03 – Mesh Tools – Extrude 2 mins
Chapter 04 – Mesh Tools – Bevel 1 min
Chapter 05 – Mesh Tools – Subdivide 2 mins
Chapter 06 – Mesh Tools – Working With Loops. 5 mins
Chapter 07 – Mesh Tools – Vertex Connect 2 mins
Chapter 08 – Mesh Tools – Inset. 2 mins
Chapter 09 – Mesh Tools – Merging 2 mins
Chapter 10 – Mesh Tools – Knife Tool 2 mins

Section 4 – Modeling A Game Asset
Chapter 01 – Ref Images & Traffic Cone Blockout 10 mins
Chapter 02 – Traffic Cone Modeling 8 mins
Chapter 03 – Normal Editing – Smooth/Hard Edges 5 mins
Chapter 04 – High Res Traffic Cone 5 mins
Chapter 05 – Camera Modeling 15 mins
Chapter 06 – Modeling With Curves 7 mins
Chapter 07 – Camera Modeling Finish 2 mins
Chapter 08 – Removing NGons 4 mins
Chapter 09 – Hi Res Lens And Ribbed Cable 6 mins
Chapter 10 – Organizing And Naming Objects 3 mins

Section 5 – UV’s.
Chapter 01 – UV’s Overview 12 mins
Chapter 02 – Mirror Modifier 5 mins
Chapter 03 – UV Unwrapping The Base 7 mins
Chapter 04 – UV Unwrapping The Cable 10 mins
Chapter 05 – UV Unwrapping The Cone 9 mins
Chapter 06 – UV Final Layout 8 mins

Section 6 – Baking
Chapter 01 – Baking Setup And Creating Images 4 mins
Chapter 02 – Baking Ambient Occlusion 10 mins
Chapter 03 – Baking Normal Maps 9 mins
Chapter 04 – Creating The Base Color Materials 5 mins
Chapter 05 – Baking The Base Color 2 mins
Chapter 06 – Setting Up A Complete Material 3 mins
Chapter 07 – Cord Baking And Multiple UV Sets 9 mins
Chapter 08 – Baking The Camera Lens 7 mins

Section 7 – 3D Painting
Chapter 01 – 3D Painting Setup 6 mins
Chapter 02 – Painting A Vertical Gradient 6 mins
Chapter 03 – Multi Layered Painting 18 mins
Chapter 04 – Worn Edges With Cavity Masking 13 mins
Chapter 05 – Baking All Layers Down To 1. 7 mins

Section 8 – Importing And Exporting
Chapter 01 – Importing A TF2 Character 3 mins
Chapter 02 – Rigging And Placing The Asset 2 mins
Chapter 03 – LOD Creation 6 mins
Chapter 04 – Exporting As OBJ 1 min
Chapter 05 – Importing Into Team Fortress 2. 5 mins

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