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NeoAxis Engine passe en 1.0

Le moteur 3D NeoAxis Engine passe en version 1.0. Après 6 ans de développement, le projet arrive donc enfin à maturité, et offre des possibilités intéressantes, telles que le support de la physique et des outils pour développer les assets de vos jeux. Du côté du rendu, on retrouve HDR, shadow maps, effets en post et eau réaliste.
Du côté des jeux en ligne, un web player est proposé.

Voici la démo vidéo du moteur, suivi de la liste complète des possibilités mises en avant avec cette 1.0 :

   – NeoAxis Engine includes unique software environment used for creating project’s game logic. NeoAxis Game Object System is an integrated system including Game Object Editor, Map Editor and built-in networking support which enables game object synchronization on high-level.
   – NeoAxis has a powerful .NET based API. The power of NeoAxis Engine and .NET enables you to concentrate on development of the project logic and to obtain greatest speed and quality of development. Internally, the engine uses the power of unmanaged C/C++ components such as rendering, physics and audio for maximal performance.
   – Full-featured set of tools covers all areas of asset development. Toolset includes World Editor, Terrain Editor, Game Object Editor, GUI Editor, Effects Editor, Physical Model Editor, Material Editor.
   – Support of all major IDE’s including Microsoft Visual Studio, SharpDevelop and MonoDevelop.
   – Advanced physics simulation includes support of two physical engines (NVIDIA PhysX and ODE).
   – Ability to create windowed and non-game applications. The SDK includes examples of WinForms and WPF applications.
   – Rendering components include most of modern advanced features such as 64-bit HDR Rendering, Parallel-Split Shadow Maps, advanced animation support, post effect framework, realistic water shading, and more. NeoAxis is also optimized for a wider range of video cards. In addition to the support of modern video cards, NeoAxis supports integrated cards and laptop video cards.
   – Ready to marketplace deployment. NeoAxis powered games are already being sold on Steam, Impulse, Mac App Store, GamersGate.

On pourra également consulter la roadmap détaillée des prochaines améliorations ; on note par exemple que le support iOS/Android est prévu, de même que le relief ou DirectX 11.

Sur le plan des licences, NeoAxis utilise un système semblable à ses confrères Unity ou UDK, avec un usage gratuit pour du non commercial, et des offres destinées aux développeurs indépendants et entreprises.

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