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Anthony Vincent : démoreel généraliste 3D – animation

Temps de lecture : < 1 minute

Anthony Vincent, qui vient de finaliser ses études à Supinfocom, nous présente sa démoreel de généraliste / animateur 3D. Il travaille sous 3ds Max et Maya.

Breakdown :
time 00:04 to 00:06 Animation happy meal (maya)

time 00:07 to 00:08 Animation all characters (maya)

time 00:09 to 00:11 Animation sammy and scoobydoo (maya)

time 00:13 to 00:14 Animation happymeal (maya)

time 00:14 to 00:15 Animation horse happymeal cromagnon (maya) (retake by another animator)

time 00:16 to 00:22 Animation (maya)

time 00:24 to 00:26
Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)
lighting (Vray in 3Dsmax)

time 00:27 to 00:35
Modeling (3Dsmax)
Rigging (3Dsmax)
texture (Photoshop)
lighting (MentalRay in 3Dsmax)
Compositing (Nuke)

time 00:35 to 00:43

Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)
lighting (Vray in 3Dsmax)

time 00:43 to 00:48

Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)

time 00:49 to 00:52

Rigging (melscript in maya)
texture (mari) character
Lighting (Vray 3Dsmax)
compositing (Nuke)

time 00:53 to 00:55
Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)

time 00:56 to 01:00
Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)
lighting (Vray in 3Dsmax)

time 01:01 to 01:02
Rigging (melscript in maya)
animation (maya)
compositing (nuke)

time 01:02 to 01:06
Rigging (melscript in maya)
texture (mari) character
animation (maya)
grooming shading and lighting hair&fur (hairFarm in 3Dsmax)

time 01:07 to 01:14
Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)
lighting (Vray in 3Dsmax)
compositing (nuke)

time 01:15 to end

Rigging (melscript in maya)
texture (mari) character
grooming shading and lighting fur (hairFarm in 3Dsmax)
animation (maya)

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