L’éditeur SideFX a entamé la mise en ligne des conférences qu’il a organisées lors de la Game Developers Conference autour de son logiciel Houdini.
Au menu : retours d’expériences, présentations techniques, PDG, VFX Graph ou encore des présentations sur l’utilisation combinée de Houdini et d’autres outils.
Voici les vidéos déjà parues :
Simplifying Indie GameDev Workflows | Luis Garcia | GDC 2019 from SideFX Houdini on Vimeo.
Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC 2019 from SideFX Houdini on Vimeo.
Rapid Level Creation for Unity Mobile | Paul Ambrosiussen | GDC 2019 from SideFX Houdini on Vimeo.
Marvel’s Spider-Man, meet Houdini | David Santiago | GDC 2019 from SideFX Houdini on Vimeo.
Building Worlds in Unity | Elvar Örn Unnþórsson | GDC 2019 from SideFX Houdini on Vimeo.
Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019 from SideFX Houdini on Vimeo.
Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019 from SideFX Houdini on Vimeo.
Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019 from SideFX Houdini on Vimeo.
Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019 from SideFX Houdini on Vimeo.
Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva | GDC 2019 from SideFX Houdini on Vimeo.
Houdini Engine & Pipeline Tools [PDG] | Robert Magee | GDC 2019 from SideFX Houdini on Vimeo.
Houdini Tools for Unity VFX Graph | Thomas Iché | GDC 2019 from SideFX Houdini on Vimeo.
Bladerunner 2049 & Coco VR | Cosku Turhan | GDC 2019 from SideFX Houdini on Vimeo.
Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019 from SideFX Houdini on Vimeo.
Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019 from SideFX Houdini on Vimeo.
Game Development Toolset: Houdini @ GDC 2019 from SideFX Houdini on Vimeo.