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Accueil / Magazine / Actualité Quotidienne / Didacticiels / Créer des vagues sur une plage, avec Phoenix FD 3.0 pour 3ds Max

 

Créer des vagues sur une plage, avec Phoenix FD 3.0 pour 3ds Max

Publiée le 02 janvier 2017 par shadows44 (1490 lectures)
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Phoenix FD

Chaos Group présente un tutoriel sur la création de vagues sur un bord de mer, à l'aide de Phoenix FD for 3ds Max.
Le tutoriel s'appuie sur les nouveautés de la version 3.0 : le nouveau solveur FLIP, Wave Force pour créer les vagues, Wet Map pour le shading.

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Les derniers commentaires (1)

#1
Petite précision, les studios impliqués dans la production sont Nexus et Framestore. Quelques infos trouvés sur le site de Nexus : [quotemsg]Nexus directors Fx & Mat teamed with top VFX house Framestore to create a cinematic story of the clash of two cultures. Set in an icy fantasy world, the spot sees an army of fearsome fire warriors poised to descend upon a peaceful community of ice-dwelling creatures. Accompanying the warriors is a huge fire-breathing dragon, which leaves a burning path of destruction in its wake and little doubt as to the outcome for the defenceless villagers. With an extremely fast turnaround to create a 60 second full CG spot, FX & Mat began by developing all character and environment designs with a team of concept artists. Nexus then began collaborating with the team at Framestore, reaching a crew of sixty artists at one point, all taken from their core commercials crew, film VFX team, Icelandic office and freelancers.The spot originally aired on Sunday 6 Feb to around 85 million people at the Super Bowl XLV. [/QUOTE] Et les crédits complets : Client: Coca-Cola Agency: Wieden + Kennedy Portland Creative Director: Hal Curtis Creative Director: Sheena Brady Agency Producer: Matt Hunnicutt Agency Producer: Lindsay Reed Production Company: Nexus Concept Design: Nexus Director (Nexus): Fx & Mat Executive Creative Director (Nexus): Chris O'Reilly Executive Producer (Nexus): Julia Parfitt Producer (Nexus): Isobel Conroy Production Manager (Nexus): Claire Thompson CGI/Animation: Framestore VFX Supervisor: Diarmid Harrison-Murray VFX Producer: Sarah Hiddlestone CG Supervisor: Simon French Animation Lead: Mike Mellor Crowd Lead: Johnny Han Composite Lead: Russell Dodgson FX Lead: Martin Aufinger
 
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