Le Blender Institute propose sur Steam une série de tutoriels vidéos sur la création d’assets de jeu vidéo sous Blender. Le tout s’appuie sur un projet concret : la création d’un chapeau pour Team Fortress 2.
Le pack de vidéos, signé Aidy Burrows, est payant. L’argent récolté sera reversé à la Blender Foundation.
Voici le sommaire complet :
Section 1 – Understanding the Interface.
Chapter 01 – First encounters 5 mins
Chapter 02 – Navigation 6 mins
Chapter 03 – Layout Customizing 8 mins
Chapter 04 – User Preference Changes 6 mins
(Autodepth, Autoperspective, Addon – Layers, VBO’s.)
Section 2 – 3D View.
Chapter 01 – Menus, Modes and Display. 5 mins
Chapter 02 – Pivot Point and 3d Manipulator 8 mins
Chapter 03 – Layers and Snapping 7 mins
Section 3 – Modeling
Chapter 01 – Mesh Data, Object Data 7 mins
Chapter 02 – Object Tools 7 mins
Chapter 03 – Mesh Tools – Extrude 2 mins
Chapter 04 – Mesh Tools – Bevel 1 min
Chapter 05 – Mesh Tools – Subdivide 2 mins
Chapter 06 – Mesh Tools – Working With Loops. 5 mins
Chapter 07 – Mesh Tools – Vertex Connect 2 mins
Chapter 08 – Mesh Tools – Inset. 2 mins
Chapter 09 – Mesh Tools – Merging 2 mins
Chapter 10 – Mesh Tools – Knife Tool 2 mins
Section 4 – Modeling A Game Asset
Chapter 01 – Ref Images & Traffic Cone Blockout 10 mins
Chapter 02 – Traffic Cone Modeling 8 mins
Chapter 03 – Normal Editing – Smooth/Hard Edges 5 mins
Chapter 04 – High Res Traffic Cone 5 mins
Chapter 05 – Camera Modeling 15 mins
Chapter 06 – Modeling With Curves 7 mins
Chapter 07 – Camera Modeling Finish 2 mins
Chapter 08 – Removing NGons 4 mins
Chapter 09 – Hi Res Lens And Ribbed Cable 6 mins
Chapter 10 – Organizing And Naming Objects 3 mins
Section 5 – UV’s.
Chapter 01 – UV’s Overview 12 mins
Chapter 02 – Mirror Modifier 5 mins
Chapter 03 – UV Unwrapping The Base 7 mins
Chapter 04 – UV Unwrapping The Cable 10 mins
Chapter 05 – UV Unwrapping The Cone 9 mins
Chapter 06 – UV Final Layout 8 mins
Section 6 – Baking
Chapter 01 – Baking Setup And Creating Images 4 mins
Chapter 02 – Baking Ambient Occlusion 10 mins
Chapter 03 – Baking Normal Maps 9 mins
Chapter 04 – Creating The Base Color Materials 5 mins
Chapter 05 – Baking The Base Color 2 mins
Chapter 06 – Setting Up A Complete Material 3 mins
Chapter 07 – Cord Baking And Multiple UV Sets 9 mins
Chapter 08 – Baking The Camera Lens 7 mins
Section 7 – 3D Painting
Chapter 01 – 3D Painting Setup 6 mins
Chapter 02 – Painting A Vertical Gradient 6 mins
Chapter 03 – Multi Layered Painting 18 mins
Chapter 04 – Worn Edges With Cavity Masking 13 mins
Chapter 05 – Baking All Layers Down To 1. 7 mins
Section 8 – Importing And Exporting
Chapter 01 – Importing A TF2 Character 3 mins
Chapter 02 – Rigging And Placing The Asset 2 mins
Chapter 03 – LOD Creation 6 mins
Chapter 04 – Exporting As OBJ 1 min
Chapter 05 – Importing Into Team Fortress 2. 5 mins